Cursed Mountain (Wii)

Have you ever wondered what might happen at the top of the mountain behind the blanket of fog covering the snow-capped? No? Well, you fell ill because without realizing it, you’ve already taken the first step of a journey even lead you to a world beyond human perception.

Cursed Mountain is the survival-horror what the hamburger is junk food: a little book original format, but you can still make a little fun. If this introduction will be enough to cool more than one, I would say that it falls quite well: the plot of the game takes place in the Himalayan mountains at almost 6000 meters of altitude. What are you converting to hallucinogenic trip Discount able to make you meet the ghosts of monks and villagers mysteriously gone from life to death. But in fact, why do we have parachuted found there? Good question my good friends and I’ll respond immediately. In fact, you’re in the footsteps of your brother mysteriously disappeared (yes, this game is really very mysterious), so this serves as a starting point in the plot. Of course, as you progress, you will find several documents that will soon provide some answers while consolidating the story takes a truly mystical turn after a few hours of play in absolute terms, the scenario Cursed Mountain has the merit of setting the scene in an isolated place where anything can happen. Unfortunately, it is especially the boredom that sets itself once it is understood that the main concern of developers was to copy her big sister without attempting a single second to change the type or in a lesser extent their creation.

Thus, the main problem of the title comes from the mean environmental homogeneity of adventure is like from start to finish. In fact, you blow more and more as we climbed the mountain, we pass through villages like all that fighting two or three types of ghosts or they will lug all the time even type of riddle asking us to look principally a key or something usually hidden nearby. You tell me, Resident Evil is much more advanced this point of view except in the case of Cursed Mountain, the technical aspect or the momentum of progress is not able to hide this obvious lack of idea. Too bad because the proposed soft moods sometimes successful, can not compete with those of the excellent Project Zero series but managing to tickle the curiosity of the player so that it does not let go too soon the Wiimote. Speaking of that, let’s look quickly at the gameplay also extremely basic.

In sum, the capabilities of the console are used moderately as most of the time you will only use the stick of the Nunchuk to move your character or press the B button to hit. However, if you want to use the powers of your mystical axes (because yes, Cursed Mountain, there is the happy owner of axes magic more powerful), you must use the button C. You spend time in another mode of sight, the character being confined in the bottom left of the screen, this allows you to target more easily by moving the target through the Wiimote. Then, it will only bring you the enemy and then eliminate or exorcised by performing some manipulations again requesting the Nunchuk and Wiimote. Note that this compassion on your part will not be completely disinterested since once performed an exorcism, you can recover some of your energy. It should be noted also that another way to find your health will reap from incense sticks to use at hotels that you find sacred everywhere.

Finally, Cursed Mountain is there a good product? Yes and no because in addition to what was mentioned above, one can also criticize the slow movement of the character even when short, the relative difficulty of the adventure, the pace of unbalance and above all the terrible lack of renewal in the course of our progress. Yet we can not say that gambling is inherently bad in the sense that there’s always that little something that pushes us to play a little longer to see what awaits us later. The problem is that in most cases, it was just right to a Buddhist temple, replacing at short notice, the village just crossed or a ghost hovering in the air or a monster from Tibetan folklore at even make us forget the gaggle of clones that we have eliminated a few hours earlier. You decide if your thirst for horror is large enough to buy a product whose other big flaw is to be released after Fatal Frame: Mask of the Lunar Eclipse for the time not yet announced . Who said anything about luck?

The game uses some capabilities of the Wii and when he does this happen two or three types of actions are synonymous with exorcism. Bleak especially since the character’s movements are too slow, as the climb phase of a mountainside of the most useless. However, apart from this state of facts

Cursed Mountain (Wii)

workability in itself should not cause you problems.The venue has allowed the developers do not trample too much regarding the variety of scenery. However, the interiors of houses, temples or other places devastated we are told that the graphic aspect of Cursed Mountain is not really a credit to the Wii. And the special effects

Cursed Mountain (Wii)

do not really change the situation.The problem is no problem and if we meet as and measuring our progress ghosts increasingly resistant, you should have no difficulty in coming to the end thanks to your picks mystics. So bet on a life of lambda for survival ie 7, 8 hours.The version we received for testing included only English voices (as the text for that matter) that were well in tune. You can not really talk about music even if some monastic chants sometimes enough to set the mood.

Cursed Mountain (Wii)

Conclusion

By several biases wobbly Cursed Mountain does not start winning. Slow, repetitive and ultimately anything but original, the game succeeds, however, we retain through an atmosphere assumed synonymous with hallucinations, real border between dreams and reality. Unfortunately, this concept could be better controlled since the state, it is finally introduced to fighting all alike, dated puzzles and exploration phases winded.
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